WRC 4 FIA World Rally Championship Review: Getting Sideways

wrc-4-fia-world-rally-championship-headerThe great danger of having an annual franchise, and especially one where licensing fees eat up a significant portion of the budget, is that the developer and publisher will pump out a new game every year that features only minor tweaks over the previous year’s effort.

While Big Ben Interactive and Milestone’s WRC series isn’t the biggest or prettiest racing game on the market, you can’t argue that they’re willing to change the formula every year.

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7 Best Games of the 7th Generation: Rock Band

rock-band-headerWhen people think up games for lists such as out 7 best games of the 7th generation (or 7 For 7 for short), they think of game of the year winners or critically acclaimed blockbusters. But how many of these lists include games that were just wildly popular and genre redefining?

Rock Band was probably never really in contention for a major game of the year award but that doesn’t mean that it wasn’t a big game for the current console generation. The mark of a game being among the best isn’t just what the critics think but what the gamers think. I’m hard pressed to think of anyone who didn’t love playing Rock Band.

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Hype Train: Xbox One

xbox-one-headerAnother week, another console launch and another trip aboard the hype train to look at the final of the three next-gen home consoles. This time, it’s Microsoft’s effort at a new console with the Xbox One.

Unlike Sony whose PlayStation 4 is trying to be a thoroughbred gaming machine, the Xbox One is aiming to be an all-in-one box for the living room thanks to TV integration, apps, Smart Glass, Kinect, a Blu-Ray player and the occasional ability to play a game.

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7 Best Games of the 7th Generation: Uncharted 2: Among Theives

uncharted-2-headerAs the current console generation went on, games increasingly tried to be like interactive movies. The goal seemed to be to recreate the Hollywood experience but with you playing the starring role using a controller. While one could argue that Heavy Rain may have gotten the closest, no game captured the fun of the summer blockbuster while releasing a solid game quite like Naughty Dog.

Since today marks both the launch of the PlayStation 4 and our 7 For 7 series, I thought that it was only appropriate to kick off with the epic PlayStation 3 exclusive Uncharted 2: Among Thieves.

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sOs Crowned 2013 StarCraft 2 World Champion

sOs-wcs-global-final-2013The beauty of sports is that anyone can win on any given weekend. That saying also extends to eSports. At this weekend’s StarCraft II World Championship Series Global Finals at BlizzCon, Korean Protoss sOs came in as the underdog 12th seed and beat four higher ranked players en route to winning the 2013 StarCraft World Championship.
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Football Manager 2014 Review: Manage It Like Ferguson

football-manager-2014-headerIt’s not exactly a great season to be a Manchester United fan. I know Sir Alex hand-picked David Moyes as his replacement but 8th in the table after a quarter of the season isn’t what you expect from United. Surely anyone could do better with this squad.

And that’s the premise behind Sports Interactive’s Football Manager series. Not everyone sees themself as the big hero on the pitch as you see in the FIFA series. FM is for the guy who has a couple of beers with his mates and says “I could do a better job running the team than that fool.”
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Real World Racing Review: Suck, Squeeze, Bang, Blow

real-world-racing-headerThe four-stroke engine in your car goes through four phases in order to produce power. They’re colloquially referred to as suck, squeeze, bang and blow. Conveniently enough, you could say that each of the four strokes of the four-stroke engine accurately describes the recently released indie racing game Real World Racing. Unfortunately, I don’t say that because of how real the racing is.

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The Bureau: XCOM Declassified (PC) Review: Please Reclassify

the-bureau-xcom-delcassified-headerI recall hearing a games critic say that playing bad games is much more fun than playing good games because there’s so much more to write or talk about when you play a bad game. I have to disagree. There’s nothing fun about playing a bad game. Playing through a bad game is a painful and frustrating experience. Once you move beyond the frustration, it gets funny but you have to get to that point. At least writing the review can be somewhat cathartic.

And that brings us to The Bureau: XCOM Declassified. This game started life back in 2006 as just XCOM, a first-person survival horror about an alien invasion. The idea of an XCOM shooter terrified fans of the classic 1990s PC strategy game and the shooter was seemingly put to the side to make way for the rebooting of X-COM as a strategy game franchise with 2012’s XCOM: Enemy Unknown.

However, the XCOM shooter didn’t go away. The game from the seventh circle of XCOM fan hell was pulled from the seventh circle of development hell by 2K Games and 2K Marin. It was almost completely reimagined during a seven-year development cycle from being a first-person horror to a third-person squad-based tactical shooter. Unfortunately, it should have remained in development hell, never to see the light of day.
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Video Game Violence, Ratings and Your Children

spec-ops-the-line-violence-headerIt’s just one of those things that we gamers have come to expect. Any time that video games are even tangentially related to a violent crime, the mainstream media will jump on that as a reason for the commission of that crime, regardless of the numerous studies that show no causative relationship between video game violence and real violence.

The latest case of the persecution of video games and gamers comes from Louisiana where an 8-year-old boy shot his grandmother in the head. The East Feliciana Parish Sheriff’s Department have strongly implied that the boy playing Grand Theft Auto IV led to the shooting.

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Games Criticism, Censorship and Artistic Integrity

hotline-miami-headerDid I miss the memo? I’m convinced that there is a missive sent out to video games writers with talking points that we’re all supposed to stick to for a year.

Last year, it was that the vision of a developer should never be questioned. Look at the uproar over Mass Effect 3’s ending. Despite the plot holes and inconsistencies in the ending sequence, many members of the media defended BioWare by saying that this was BioWare’s vision and it shouldn’t be compromised because we shouldn’t compromise the developer’s “artistic integrity.”

This year, artistic integrity is no longer an applicable concept when talking about the contents of a game. Now, if a writer feels that the majority of people should be offended by something, it should be changed. In twelve months, we’ve gone from a developer having unassailable artistic integrity to a press corps getting dangerously close to censorship.

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