Star Trek: The Video Game (PS3) Review (or He’s Dead, Jim)

At this point, there is nothing I can say at add to the conversation about Star Trek: The Video Game. The consensus puts this games in with Aliens: Colonial Marines and The Walking Dead: Survival Instinct in a three-way race for the worst game of 2013. It’s a shame because I had high hopes for it considering that it was a Star Trek game developed by a pretty good Canadian developer.

Since nothing I can write will be a revelation when it comes to this game, I thought I’d take an in-depth look at everything good and bad in Star Trek and make it the most detailed review you can find of this game.

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Poker Night 2 Review (or The Small Blind)

poker-night-2-box-artI’ve never been very good at poker. I’m sure most of that is as a result of inconsistent betting patterns that made it hard to manipulate people and not being able to maintain a poker face but I’m going to blame the cards. Fortunately, I only had the cards to blame in Telltale Games’ Poker Night 2.

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Papo & Yo Review: A Game in a Metaphor

papo-and-yo-bannerWhat make a video game a game? That’s a question that is being asked with increasing frequency. It’s also a question that one could ask about Papo & Yo. It’s a game with a story and a message hidden behind a metaphor but the actual “gameplay” is fairly thin. So does that mean it’s a game or a metaphor?

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Sang-Froid: Tales of Werewolves Review (or Cold Blooded Action)

sang-froid-box-artFor Canadian Gaming week, we’re looking at reviewing three games. Two will be indie efforts and one will be published by a major studio. We start our Canadian Gaming Week reviews, with the indies. It’s a recently released game from new Quebec-based developer that touches on early Canadian culture and throws it into a game that hits three different genres.

I’ve never been interested in tower defence games but I’m willing to give one a try if it’s from a Canadian developer so rookie dev Artiface Studio was able to take my $15 based on my Canadian pride. By the end, I’d say that Artiface’s Sang-Froid: Tales of Werewolves certainly earned it.

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Retro/Grade (PC) Review (or Wibbly-Wobbly Timey-Wimey Insanity)

retrograde-logoWhat happens when you mix an arcade style shoot-’em-up with a rhythm game and then do it all backwards? You get the delightful (and difficult) Retro/Grade. Originally released as an indie game on the PlayStation 3, Retro/Grade has made the jump to PC.

Rhythm games and shoot-em-ups have been done before so the base genres are well represented in gaming. However, they’ve never been done like this.

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Trials Evolution Gold Edition (PC) Review (or The Engine Has a Misfire)

trials-evolution-gold-edition-box-artDo you remember Miniclip? When I was in high school many a joke class (like intro to business, civics and career studies) was spent playing flash games that wouldn’t crash the old, cheap computers. The original mainstay was miniclip.com, which, I’m slightly surprised to say, still exists today.

That’s where I first played the Red Lynx’s Trials series (it was called Trial Bike back then). I had seen proper Trials on TV on an old show called Motorsport Mundial so I knew what Trials was about and was instantly hooked on the flash game. Naturally, I’d have to pick up Red Lynx’s first PC Trials game since it left flash.

The problem is that while Trials Evolution, the most recent Trials (né Trial Bike) game, is a critically acclaimed game on the Xbox 360, Red Lynx should have kept their PC games on flash.

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The Showdown Effect Review: Yippee-ki… Ah, Screw It

the-showdown-effect-bannerHave you ever wondered what would happen if Arnold Schwarzenegger, Bruce Willis, Bruce Lee and Liam Neeson did battle in a giant battle royale of action movie superstars? I’m sure a drunken conversation has resulted in a battle between movie heroes but nobody’s really gone beyond the argument over pints.

The Showdown Effect, a new game from Magicka devs Arrowhead Studios, tries to answer the question of which action star would win if placed in a battle to the death. If Super Smash Bros. dropped the more family oriented direction for the comically clichéd action ripped out of 80s and 90s action movies, it would be The Showdown Effect.

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Mass Effect 3: Citadel DLC Review (or An End, Once and For All)

mass-effect-3-citadel-dlc-bannerThis is it, isn’t it? One last ride with Commander Shepard as we take on a group of well-armed and ill-intentioned bad guys in order to save the galaxy with our friends in tow. BioWare made us well aware that this was going to be the final piece of DLC released for Mass Effect 3. In effect, Citadel would be a send-off for the series that people had invested so much time and energy into over the last six years.

So how was our ride into the sunset with Commander Shepard and crew?

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Sonic & All-Stars Racing Transformed Review (or A Car in a Boat in a Plane in a Hedgehog)

sonic-and-all-stars-racing-transformed-box-artI’ve never been a Sega guy. I grew up with a classic NES and had Mario rather than Sonic. Even my one friend who did have a Genesis (or Mega Drive, if you’d prefer) didn’t have a Sonic game. (He did have a game on the classic Stallone movie Cliffhanger so maybe game buying wasn’t his parents’ forté.) From there, I got a PS1 so I largely missed out on everything Sonic and Mario Kart related in my youth.

And that created a very real problem when it came to reviewing Sonic & All-Stars Racing Transformed. It was described as fan service for long-time Sega and Sonic the Hedgehog fans and a Mario Kart clone. Well, I can’t exactly evaluate a game based on that when the Sega game I had the most playing time with was ATP Tour Championship Tennis.

Looking at SASRT (God, that’s a terrible acronym. That’s what happens when you make a game with an obscenely long and ridiculous title.) from a racing game enthusiasts perspective didn’t give me much cause for hope. After all, saying that Sega would only put out an exceptional Sonic game would omit the existence of Sonic Free Riders which was so universally panned that it makes Aliens: Colonial Marines look like Skyrim by comparison. Continue reading

The Cave Review (Or A Domain of Evil It Is. In You Must Go.)

the-cave-wallpaper-01The second-to-last week of January had a game I was very excited about. Strike Suit Zero was a gorgeous looking space sim. Having grown up on space sims, I was looking forward to a great space flight combat game. Then I actually started flying the titular Strike Suit ship and found myself quickly underwhelmed by twitchy controls and combat mechanics that didn’t work as advertised in the tutorial which resulted in a massive and frustrating difficulty spike.

Fortunately, there was a second big indie game release that week. Double Fine Productions released their much-anticipated The Cave. The developer is best known for their work on Psychonauts and they got a hand from popular games director Ron Gilbert whose resume includes the cult-hit Monkey Island series. Better than the team behind it was trailers promising puzzles, stories and dark humour. In other words, it ticked off most of the items on my checklist of things I like in games.

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