Star Trek: The Video Game (PS3) Review (or He’s Dead, Jim)

At this point, there is nothing I can say at add to the conversation about Star Trek: The Video Game. The consensus puts this games in with Aliens: Colonial Marines and The Walking Dead: Survival Instinct in a three-way race for the worst game of 2013. It’s a shame because I had high hopes for it considering that it was a Star Trek game developed by a pretty good Canadian developer.

Since nothing I can write will be a revelation when it comes to this game, I thought I’d take an in-depth look at everything good and bad in Star Trek and make it the most detailed review you can find of this game.

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Building the Perfect Star Trek Game

star-trek-picard-facepalmStar Trek: The Video Game by Digital Extremes seems to have launched as an unmitigated disaster. There are numerous bugs and glitches. The co-op AI appears to be somewhere between moronic and suicidal. If you’re playing on PC, online co-op doesn’t work. Basically, if you didn’t know that Paramount delayed release to promote with Star Trek: Into Darkness, you would swear it was rushed to co-promote it.

If the game’s failure wasn’t bad enough, the PR buzzwords Paramount and Digital Extremes threw out didn’t help either. They called it the most authentic Star Trek experience in a video game. While that might be true for the action-packed vision of Star Trek that J.J. Abrams is bringing to the screen, that’s not true of the Star Trek that damn near every Star Trek fan grew up with.

Despite the very shaky track record of licensed games, it is possible to make a great Star Trek game in the rebooted universe while staying true to Star Trek series and movies that we all know and love.

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