Sometimes, you just don’t know what you need until you get it. Take this fan art album we have for you today. Sketch-BGI over on DeviantArt designed a massive collection of Mass Effect species and turned the into Pokemon complete with evolutions and types. We’re already at 720 Pokemon. What’s another 63 really awesome additions between friends?
While BioWare doesn’t want anyone to call the fourth Mass Effect game Mass Effect 4 and are keen to emphasize that this is a new story for the franchise, Mass Effect 4 won’t be a complete departure from the status quo for the series. At San Diego Comic Con, BioWare used their Mass Effect panel to reveal the first details of the next game in the franchise.
Last week, when talking about Skyrim, I mentioned that a number of games outside the RPG genre incorporated elements of RPGs into their games. These included things like skill points, customization, inventory systems, questing, deep stories, dialogue tree and more of the classic RPG tricks.
This week’s entry into the 7 Best may have started life as being a bit more of an RPG than a third-person shooter but evolved into a third-person shooter that retained the strong influence of RPGs. Of course, if I boiled down the Mass Effect Trilogy to a series of gameplay mechanics and the evolution of the mechanics, I’d be missing the whole point of the franchise. Mass Effect’s strong suit and its claim to fame is the story.
If the whole Prothean super weapon thing doesn’t go well for Commander Shepard, she has to have another plan up her sleeve. Fortunately for the galaxy, she’s been hard at work on a new plan to stop the Reapers.
In this month’s issue of Official Xbox Magazine, the big names behind the Mass Effect franchise open up about plans for the next game in the Mass Effect franchise. In an interview with director Casey Hudson, lead writer Mac Walters, level designer Dusty Everman, producer Mike Gamble and lead designer Preston Watamaniuk, it was hinted that the next Mass Effect game could be a spin-off.
I couldn’t go the whole of Canadian Gaming Week here on the blog without writing one more Mass Effect column. The reason that I write so often and at such length about Mass Effect is that the series is what brought me back into proper gaming after years of spending my time in a rut of playing sports and music games.
I’ve written a lot about the game over the last year. I’ve dug into that terribly unsatisfying ending. I’ve decried the horrible DLC practices that saw parts of the game cut out to sell separately from the main game. I’ve even promoted the Indoctrination Theory which might be my greatest sin against the franchise and common sense.
And despite how disappointed I was in the ending of the trilogy, despite how angry I was at having to pay for an on-disc “DLC” that was locked out behind what was effectively a $10 paywall and despite the fact that I have to make the conscious choice to end my playthroughs at the Citadel DLC to get the ending the trilogy deserves, I still love Mass Effect.
Do you love video games and supporting small developers? The latest Indie Gala sale allows you to do both. While that’s not unusual for Indie Gala sales, what is unusual is the different way that you can support indie developer and the Vancouver gaming scene in particular.
This week’s Indie Gala is The Mass Effect Bundle. While Mass Effect isn’t exactly an indie production, the proceeds allocated to charity will help the indies. The Mass Effect Bundle supports the Launch Academy and the BC Member of Legislative Assembly campaign of Matt Toner.