The Walking Dead: Season Two – Episode Three (Spoiler-Free) Review: Survival, From a Certain Point of View

the-walking-dead-season-two-episode-three-headerFor some reason, my views of this season of Telltale Games’ The Walking Dead skews opposite of that of most reviewers. While I absolutely loved Episode Two, many were lukewarm relative to me. Then I look at Episode One and most critics liked it more than I did.

Episode Two introduced William Carver, the antagonist for this season of the game, and the story made a turn for the darker which is something that strikes a chord with me. The majority of critics called it the best episode of TWD Season Two when it came out. I won’t go that far but that doesn’t mean this isn’t a good episode of the game.

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The Crew Beta Impressions: No Cars Go

the-crew-headerAs part of Ubisoft’s ongoing corporate strategy to introduce new franchises in new genres, they’ve decided to take on Need for Speed with their take on the street racing genre with The Crew. While it seems to borrow elements from the Need for Speed franchise, the emphasis on story missions, car customization and co-op play sets it apart from the only rival in the arcade street racing game genre.

Having spent a few days with the closed beta and a few years with Need for Speed games, can Ubisoft’s offering compete with EA’s resident racing series?

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Grid Autosport Review: Pedal to the Metal

grid-autosport-headerWhile they started as a bit more of a racing sim company, Codemasters transition to the pseudo-sim (not a hardcore racing sim but far from a simple arcade racer) has come with massive critical acclaim. The launch of the Dirt series from the Colin McRae Rally franchise and the transition of the sim TOCA Race Driver series to Grid were met with praise from critics and gamers alike.

Then 2012 happened. Someone at Codemasters went a little crazy and decided that more arcade-style racing games were what Codies needed to get to the next level. The result was Dirt: Showdown, F1 Race Stars and Grid 2 all being released in quick succession. The pseudo-sim gameplay had been replaced with arcadey minigames, shallow gameplay, and a disregard for proper racing and the laws of physics, respectively.

While the F1 franchise motored on, the rest of Codemasters’ IP floundered without a direction. The company’s move from sim to arcade was backfiring with critics and fans. So Codies did something rare for the games industry: They listened to their fans. The gamers who were fed up with the direction of Codemasters would get their way with the latest iteration of the Grid franchise. Getting away from the arcade/floaty driving style of Grid 2, Grid Autosport would be a return to the more sim style of racing that Grid and the Race Driver franchises were known for.

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Trials Fusion (PC) Review: Back From the Future

trials-fusion-headerAs I mentioned in the last Trials game review, this is a game that’s been around since Miniclip was one of the top sites in the world for gaming. The series has evolved since the original Trials game. It’s gone from Java to a proper standalone release.

With that change, so did the tone of the series. It went from a slightly over the top recreation of professional trials competition to a cartoony extreme sports arcade game.

Trials Fusion is the first Trials game released on next-gen consoles but despite the game being set in the future and the evolution of consoles and the evolution of the game’s graphics, Red Lynx didn’t really do much to evolve the gameplay.

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Goat Simulator Review: G.O.A.T.Y.

goat-simulator-headerIs a comedy game that’s openly considered to be a joke by its own developer and much of the gaming press something that’s a meta joke that also happens to be a game or just a joke that isn’t worth the time and money to buy and play it?

If you’ve read other reviews of Goat Simulator, that’s what they all come down to, whether the reviewer says so or not. Should a game that the developer says is a comparative waste of money be evaluated based on the developer’s promises and description of the game or should it be evaluated against every other game on the market?

The answer has to lie somewhere in the middle ground. Can you punish a game for being a below average technical effort while being exactly what was promised by the devs and hoped for by gamers?

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BioShock Infinite: Burial At Sea – Episode One Review: Beyond the Sea

bioshock-infinite-burial-at-sea-episode-one-bannerAs someone who has BioShock on their personal top ten games of all-time list and top three of 2013, I had to go back to play the DLC that marries the two worlds of Rapture and Columbia together. But is Burial at Sea capable of properly combining two memorable stories and two memorable settings into one cohesive whole or does Burial at Sea come off as nothing but BioShock fan service for the sake of nostalgia?

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The Walking Dead: Season Two – Episode Two (Spoiler-Free) Review: Trust Me

the-walking-dead-season-two-episode-two-wallpaperAfter establishing themselves as some of the best storytellers in gaming with Season One of The Walking Dead, Telltale Games certainly didn’t set the world on fire with either Season One’s 400 Days DLC or Season Two premiere All That Remains. While the pieces that made TWD great were there, the heart that made TWD special was missing.

Fortunately, despite having four games on the go right now, Telltale hasn’t bitten off more than it can chew. Episode Two of Season Two is a return to form for The Walking Dead series.

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Titanfall is Poised to Completely Change the FPS Genre

titanfall-header-largeWhen I was at Fan Expo last August, someone in line for the State of Gaming panel asked the group of us waiting where we thought the industry was headed. Increasing the quantity and quality of free-to-play games was a popular answer. More mobile games for core gamers was another answer. Motion controlled games on Kinect, Wii U and PS Eye finally becoming proper gaming was a less popular suggestion but it was made.

After some pondering, I realized that those answers weren’t wrong but I had a better one. While all those ideas might be right, I think Titanfall might be a harbinger for where the industry is headed. It has nothing to do with mechs or pretty graphics or third-party triple-A games going exclusive. It has everything to do with dropping the single-player campaign and launching a game with only multiplayer.

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Titanfall Beta Impressions: Pilots and Rockets and Mechs, Oh My

titanfall-bannerOne of the most hotly anticipated games of 2014 just wrapped up its beta testing period. For the majority of interested gamers, this was their first chance to play the heavily hyped and critically acclaimed Titanfall.

I somehow managed to get into the beta despite the fact that I rather detest multiplayer in first-person shooters. Granted, that’s mostly a function of my being terrible at FPSs. Single-player campaigns, like BioShock, I’m fine. Throw me into something like Planetside 2 and I’ll be into a sub-0.1 K/D ratio. Could Titanfall convert me from FPS neophyte to another shooter junkie? No but that doesn’t mean that it isn’t still fun.

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Contrast Review: Now That’s Not Thinking with Shadows

contrast-headerIt’s only appropriate that a game whose review on Valentine’s Day has a love story. Okay, that’s probably a bit of a stretch when it comes to Contrast seeing as the game is a puzzle platformer where a man trying to win back his family is only really of minimal importance to the game. However, it’s there so I’m calling Contrast an appropriate game to review today.

When Contrast was released, it certainly carried some big expectations. While Compulsion Games was a rookie developer, the game had been selected as one of two free games on PlayStation 4 at launch for PlayStation Plus members. Was Contrast worthy of such a distinction as being on of Sony’s featured launch titles?

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