As someone who has BioShock on their personal top ten games of all-time list and top three of 2013, I had to go back to play the DLC that marries the two worlds of Rapture and Columbia together. But is Burial at Sea capable of properly combining two memorable stories and two memorable settings into one cohesive whole or does Burial at Sea come off as nothing but BioShock fan service for the sake of nostalgia?
At the beginning of January, I wrote up a detailed breakdown of how much a publisher actually makes for each new copy of a game they sold. With today’s release of BioShock Infinite, I thought it would be a good time to apply these numbers to a practical example to show how profitable games actually are.
The folks over at Irrational Games have released the first gameplay footage of their upcoming game BioShock Infinite. Fans of the first two games (like myself) will notice a few not so subtle differences between IG’s original BioShock and their second effort in the series (2K did BioShock 2 internally). But let’s take a look at this early footage and dissect it after the jump. Continue reading