E3 2015: PC Gaming Show Trailer Roundup

e3-2015-pc-gaming-show-headerFor the first time, E3 had a dedicated show for PC gaming. At some point, I’ll probably pontificate over the dangers of a marketing event that was put together by a video game magazine that supposedly provides independent journalism at another time. For now, a lot of smaller developers brought their new wares to E3 through this new PC gaming show. If you’re a fan of indies and didn’t like what you saw on consoles, this was definitely the conference for you. If you’re looking for triple-As, maybe next year.

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Ride Review: Two Wheels Are as Good as Four

ride-headerI have a mixed history with games from Italian developer and publisher Milestone. While I liked their kart-racing take on the World Rally Championship, WRC Powerslide, the more simulation-focused main WRC series has been a bit of a disappointment. On the whole, their four-wheel racing offerings have gotten mixed reviews at best.

On two-wheels, though, Milestone has a much stronger track record. While Metacritic shows a pattern of review scores in the 60s for the WRC games (I think I gave WRC Powerslide the best PC score on the internet), their MotoGP games have ratings in the 70s. Ride might not be backed by a big license but the motorcycle racing game does feel like Milestone’s attempt to create the first Gran Turismo-style bike game since Tourist Trophy.

So does Milestone’s first venture away from a licensed racing product in eight years live up to its two-wheel reputation?

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Game of Thrones – Episode Three Review: Words are Wind

game-of-thrones-episode-three-headerOne criticism that Telltale has faced since their renaissance with The Walking Dead is that their games have become quite formulaic. There’s a lot of talking, some needless quick-time events and a helix story structure that only diverges based on your choices for a short period before following the intended plot. But even with those complaints, Telltale is very good at telling their story.

The problem is that when you release games episodically, there’s an expectation for the climax inside the episode and to build the “season”-long story at the same time. The first two episodes of Telltale’s Game of Thrones have been serviceable as their own episodes but they haven’t rushed to build a story going forward. With Episode Three: The Sword in the Darkness, Game of Thrones properly drives us forward in the season-long narrative.

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Game of Thrones – Episode Two Review: Love’s Labour’s Lost

game-of-thrones-episode-two-headerIt took a long time but it looks like Telltale Games finally found its strong suit with The Walking Dead series. That story kicked off their foray into mature stories, strong characters and meaningful interaction. The gameplay around it wasn’t the emphasis but rather a means to get you to the next character moment.

While Telltale’s new Game of Thrones series didn’t debut at the peak of TWD’s excellence, they did a great job with the talking portions of the game. The memorable moments in the first episode came from the interactions of the two Forrester children who were talkers rather than fighters. The second episode of Game of Thrones has a little less conversation and a little more action but that doesn’t make it any less satisfying.

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Lara Croft and the Temple of Osiris Review: The Mummy Returns

lara-croft-and-the-temple-of-osiris-headerAs I finished up writing this review, I had to change the posting date of it. It read February 25th, 2015. I’ve had this review waiting to be written for a month-and-a-half. It’s hard to motivate yourself to write a review for a game that does so little to motivate you to play it. Basically, this game is the game that nearly ended et geekera. I had to overcome the challenge and finish the review but I couldn’t will myself to do it.

There are great games. There are terrible games. The worst thing that a game could be is perfectly average. Nothing particularly good. Nothing particularly bad. The only thing that it’s great at is making you go “That was a game.”

Lara Croft and the Temple of Osiris is the “sequel” to Lara Croft and the Guardian of Light, a game that is very well-regarded by gamers and critics. LCTOO is just a game. Nothing more, nothing less.

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ClusterPuck 99 Review: Drop The Puck

clusterpuck-99-headerIf there’s one complaint that I have as a primarily PC gamer, it’s that there aren’t many sports games on the PC. Sure, there’s FIFA and NBA 2K but there’s no Madden, no MLB (okay, it’s basically PlayStation exclusive but you know what I’m getting at) and no NHL. That last one’s really burning me because I willingly played those NHL game re-skins that EA was putting out for PC from NHL 07 to NHL 09. And, no, eSports doesn’t count because the vs. AI modes of MOBAs and CS:GO aren’t particularly fun and the AI kicks my ass repeatedly at SC2.

And that brings me to ClusterPuck 99. With sports games lacking on PC and licenses for pro sports costing an obscene amount of money, devs have to be creative with sports games. And that’s exactly what PHL Collective have done with ClusterPuck 99. They’ve taken the important parts of hockey and soccer and distilled it down to the essential experience. Then they went mental and added spikes and turbo pads and death. You know, the important part of sport.

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Never Alone (Kisima Ingitchuna) Review: It Belongs in a Museum

never-alone-bannerBeing from Canada, Aboriginal culture is a big part of Canadian society. Their history is taught in schools. Their contribution to Canadian culture is celebrated as part of other Canadian cultural events. They’re just as much a part of the cultural identity of Canada to Canadians as hockey and winter.

That’s why I was so interested in Never Alone. The game is a side-scrolling platformer based on the folklore of Alaska’s Inupiat people. Having learned about native folklore in the classroom and in museums, I was excited for a great interactive story based on some fascinating folklore. Instead, I got a game that wouldn’t seem out of place in a museum exhibit, both for better and worse.

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Battlefield Hardline Open Beta Impressions: Arrested Development

battlefield-hardline-bannerIt’s been about seven months since we last seen Battlefield Hardline. Back in June, EA tried to capitalize on the post-E3 hype of the BFH reveal by almost immediately launching an early beta of two game modes and one map for the upcoming game. At that point in time, the game was due for an October 2014 release.

In the time following that beta, EA, DICE and Visceral announced that the game would be pushed back five months to March 2015. As February began, EA took Hardline back to beta one more time in order to get a last big batch of feedback before it is launched in March. It looks like some lessons from the first beta were learned by Visceral has many more to take into account over the next month.

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Evolve Closed Beta Impressions: Evolution, But Not Revolution

evolve-beta-headerDon’t look now but I’m pretty sure the game demo is dead. In its place are “betas” that accomplish a multitude of things simultaneously. They act as a demo without needing to polish a vertical slice of the game. That’s because they can slice out a portion for QA testing by the general public without paying professional QA testers to find problems with the game. And by limiting access to betas, devs and publishers drum up demand relative to supply to goad people into pre-ordering the game to get into the beta.

Shockingly, this doesn’t bring us to Heroes of the Storm. That’s a column for another day. It does bring us to Evolve. Turtle Rock Studios left E3 with the whole world in its hands after cleaning up most of the major E3 awards. However, 2K seems hell-bent on throwing it all away with their utterly confusing and transparently greedy pre-order, season pass, deluxe edition and DLC scheme.

So when Turtle Rock gave us one last chance to get a taste of Evolve before its February release date, everyone who could jumped at the opportunity. But was this one last taste of Evolve enough to convince me to spend $60+ on the game from the Left 4 Dead developers?

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Metal Gear Solid V: Ground Zeroes Review: The Real Next-Gen?

metal-gear-solid-v-ground-zeroes-headerIf there’s one thing that will get gamers excited, it’s the words “Hideo Kojima.” The man has generated so much goodwill among gamers for the epic Metal Gear series that he might as well walk on water. Just the announcement of Metal Gear Solid V: The Phantom Pain was enough to launch the hype train to near unprecedented levels.

Then Metal Gear Solid V: Ground Zeroes happened. The game was released in March 2014 on console for $30 but it didn’t live up to the hype or the price. What was a very solid experience was overshadowed by backlash over fan criticisms of a lack of value.

And now Ground Zeroes has made its way to PC. It made a big splash with a smaller price tag than the console release and getting a 33% discount on release day thanks to a front page appearance during the Steam Holiday Sale. Can the PC port of Ground Zeroes salvage some of Metal Gear Solid and Kojima’s reputation?

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