From Failure to Record-Breaker: Tomb Raider Racks Up Franchise Record 8.5 Million Copies Sold

tomb-raider-wallpaperI want you to flashback to March 2013. I know it seems like forever ago. I didn’t have any grey hair then so it’s longer for me.

In an investor call at the end of the month, Square Enix effectively called the Tomb Raider reboot that had been out for all of three weeks a failure. They said that they had expected the game to ship between five and six million copies and only it moved 3.4 million. Square Enix made it sound like the Tomb Raider franchise was dead on re-arrival.

Over the following 24 months, Tomb Raider and the current-gen (PS4 and XB1) Tomb Raider: Definitive Edition sold another 5.1 million copies to bring the total units sold to a franchise record of 8.5 million copies sold. They’re touting the success of the Tomb Raider reboot in the run up to this fall’s release of The Rise of the Tomb Raider (a timed exclusive on Xbox One and Xbox 360).

So what happened for Square Enix to change their tune?

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Lara Croft and the Temple of Osiris Review: The Mummy Returns

lara-croft-and-the-temple-of-osiris-headerAs I finished up writing this review, I had to change the posting date of it. It read February 25th, 2015. I’ve had this review waiting to be written for a month-and-a-half. It’s hard to motivate yourself to write a review for a game that does so little to motivate you to play it. Basically, this game is the game that nearly ended et geekera. I had to overcome the challenge and finish the review but I couldn’t will myself to do it.

There are great games. There are terrible games. The worst thing that a game could be is perfectly average. Nothing particularly good. Nothing particularly bad. The only thing that it’s great at is making you go “That was a game.”

Lara Croft and the Temple of Osiris is the “sequel” to Lara Croft and the Guardian of Light, a game that is very well-regarded by gamers and critics. LCTOO is just a game. Nothing more, nothing less.

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E3 2012: Games Roundup

We’ve been focusing on the console manufacturers and the major publishers over the course of the first two days of E3. Today, we change the focus from the publisher to the developers. Not everyone gets to show off their game in a massive presentation with the eyes of the gaming world focused on it. Most developers make the press rounds to announce and promote their games. Here are a few of the bigger announcements and news updates from the first few days of E3. Continue reading