I think I’ve mentioned it a couple of times before that I’m not a fan of MMOs. If the subscription model (that requires you to pay the equivalent of four games to play for that first year) and microtransactions aren’t enough to scare me off, the grinding and fetch quests seal the deal.
I’m not unwilling to put my previous experiences aside to give MMOs another try. For example, I got into last weekend’s beta session for The Elder Scrolls Online and was willing to give that a try to see if I’d like it.
Not surprisingly, Bungie’s unveiling of their in-development Destiny to an assembled group of gaming press was massive news. After all, Bungie developed the Halo franchise, produced five well-received games in the series and have moved on to a much-anticipated new IP that will be published by Activision.
If you checked any of the major gaming blogs or news sites, Destiny’s unveiling wasn’t a one post piece of news. Writers dedicated multiple posts to news about the game but all those posts had one thing in common. Bungie didn’t unveil anything of substance about Destiny. Continue reading
I’ve never played an MMO game before but was really interested in Star Wars: The Old Republic when it was first announced. After all, I love Star Wars and BioWare had never steered me wrong. Better still, the last time BioWare and LucasArts got together, we got Knights of the Old Republic which is one of my all-time favourite games and The Old Republic looked like the spiritual successor to the KOTOR series.
I didn’t buy SWTOR when it first came out, though. Spending $60 to buy the game and another $15 per month to play it wasn’t appealing to me. Over the course of a year, that would amount to $240 in costs which is the same as buying four games over the course of the year. Fortunately, in November, The Old Republic went free-to-play meaning you didn’t have to spend a penny to enjoy a new Star Wars experience. But is the SWTOR free-to-play experience worth it one year after launch? Continue reading