So while I should be spending a lot more time writing, I’ve spent way too much time playing Heroes of the Storm. According to Raptr, I’ve put in some 50 hours since closed beta started and have played near 400 games logged on my in-game profile. Suffice to say, I’ve seen a lot in my time playing HOTS.
Now, I’m not a very good gamer. HOTSlogs says that I’m a gold level player which allegedly means that I’m in the upper half of gamers. However, I have learned a bunch of things that new players should be mindful of before they get too far into the latest entry into the MOBA genre.
Apart from free-to-play mobile tower defence games, I’m not sure there’s a more crowded genre in gaming than MOBA. At the top of the pile, you have League of Legends and Dota 2. Smite is probably the #3 MOBA though Heroes of Newerth would probably give it a run for its money. You’ve also got the like of Strife and Infinite Crisis too. There are probably plenty of other that I can throw in there but I don’t want a 1,000 word intro.
The problem is that while each game has its little intricacies, they all feel fairly similar at the end of the day. You play one member of a five-player team on a three-lane map with towers that you must power through in order to destroy the central structure of the enemy base.
Heroes of the Storm doesn’t completely revolutionize the basics of a MOBA. It’s still a five-on-five match to destroy the enemy team’s core. However, Blizzard has taken the standard Point A to Point B approach to MOBAs and turned it on its head. What results is the most unique MOBA on the market right now.
The International might be taking place right now and it is the biggest eSports tournament in history but it’s far from alone in the MOBA genre. While it’s big, Dota 2 only boasts 9 million monthly players to League of Legends’ 67 million people playing each month. While they’re two of the most popular games in the world, they’re far from the only MOBAs on the block.
Alongside League and Dota is an ever-expanding group of competitors in the MOBA sector. In the last year or so alone, we’ve seen alphas, betas and full releases of Smite, Dawngate, Heroes of the Storm, Infinite Crisis, Dead Island: Epidemic and more. That’s not included the recently announced MOBAs from Gearbox, Crytek and CD Projekt.
With so many MOBAs entering the market against dominating category leaders, do any of these new entries stand a chance and what, if anything, can they do to compete?