As part of Ubisoft’s ongoing corporate strategy to introduce new franchises in new genres, they’ve decided to take on Need for Speed with their take on the street racing genre with The Crew. While it seems to borrow elements from the Need for Speed franchise, the emphasis on story missions, car customization and co-op play sets it apart from the only rival in the arcade street racing game genre.
Having spent a few days with the closed beta and a few years with Need for Speed games, can Ubisoft’s offering compete with EA’s resident racing series?
I know that it’s been a few weeks since the Battlefield Hardline beta has wrapped up but I think I’ve documented (either here or on The Lowdown) how busy I was during the month of June. Now that I’ve finally got a little bit of free time, I’m going to start pumping out reviews and other long-form pieces with a bit more frequency.
So let’s start with the beta for Battlefield Hardline. It was launched with great fanfare at the end of EA’s E3 keynote and was so popular that the Battlefield website crashed as people tried to get into the Beta. With all that hype, it would be hard for BF Hardline to live up to it. And, wouldn’t you know it, Hardline didn’t live up to the hype.
I’ve never played a MOBA before but with the release of the open beta of the DC Comics MOBA, Infinite Crisis, I thought now was a good time to get into the genre. Most people are judging compared to the big MOBAs, League of Legends and DOTA 2. Without that comparison base, what would I think of my first MOBA?
I think I’ve mentioned it a couple of times before that I’m not a fan of MMOs. If the subscription model (that requires you to pay the equivalent of four games to play for that first year) and microtransactions aren’t enough to scare me off, the grinding and fetch quests seal the deal.
I’m not unwilling to put my previous experiences aside to give MMOs another try. For example, I got into last weekend’s beta session for The Elder Scrolls Online and was willing to give that a try to see if I’d like it.
One of the most hotly anticipated games of 2014 just wrapped up its beta testing period. For the majority of interested gamers, this was their first chance to play the heavily hyped and critically acclaimed Titanfall.
I somehow managed to get into the beta despite the fact that I rather detest multiplayer in first-person shooters. Granted, that’s mostly a function of my being terrible at FPSs. Single-player campaigns, like BioShock, I’m fine. Throw me into something like Planetside 2 and I’ll be into a sub-0.1 K/D ratio. Could Titanfall convert me from FPS neophyte to another shooter junkie? No but that doesn’t mean that it isn’t still fun.