Trailers… Trailers, everywhere. Today, we have nine trailers for you to check out. There are some launch trailers for Killing Floor 2 and Project CARS among other games. Call of Duty had an announcement trailer for the next game that dropped yesterday. And there was a features trailer for Rory McIlroy PGA Tour? I’ll keep waiting for an Elin Nordegren game.
Video Games
Game of Thrones – Episode Two Review: Love’s Labour’s Lost
It took a long time but it looks like Telltale Games finally found its strong suit with The Walking Dead series. That story kicked off their foray into mature stories, strong characters and meaningful interaction. The gameplay around it wasn’t the emphasis but rather a means to get you to the next character moment.
While Telltale’s new Game of Thrones series didn’t debut at the peak of TWD’s excellence, they did a great job with the talking portions of the game. The memorable moments in the first episode came from the interactions of the two Forrester children who were talkers rather than fighters. The second episode of Game of Thrones has a little less conversation and a little more action but that doesn’t make it any less satisfying.
Lara Croft and the Temple of Osiris Review: The Mummy Returns
As I finished up writing this review, I had to change the posting date of it. It read February 25th, 2015. I’ve had this review waiting to be written for a month-and-a-half. It’s hard to motivate yourself to write a review for a game that does so little to motivate you to play it. Basically, this game is the game that nearly ended et geekera. I had to overcome the challenge and finish the review but I couldn’t will myself to do it.
There are great games. There are terrible games. The worst thing that a game could be is perfectly average. Nothing particularly good. Nothing particularly bad. The only thing that it’s great at is making you go “That was a game.”
Lara Croft and the Temple of Osiris is the “sequel” to Lara Croft and the Guardian of Light, a game that is very well-regarded by gamers and critics. LCTOO is just a game. Nothing more, nothing less.
ClusterPuck 99 Review: Drop The Puck
If there’s one complaint that I have as a primarily PC gamer, it’s that there aren’t many sports games on the PC. Sure, there’s FIFA and NBA 2K but there’s no Madden, no MLB (okay, it’s basically PlayStation exclusive but you know what I’m getting at) and no NHL. That last one’s really burning me because I willingly played those NHL game re-skins that EA was putting out for PC from NHL 07 to NHL 09. And, no, eSports doesn’t count because the vs. AI modes of MOBAs and CS:GO aren’t particularly fun and the AI kicks my ass repeatedly at SC2.
And that brings me to ClusterPuck 99. With sports games lacking on PC and licenses for pro sports costing an obscene amount of money, devs have to be creative with sports games. And that’s exactly what PHL Collective have done with ClusterPuck 99. They’ve taken the important parts of hockey and soccer and distilled it down to the essential experience. Then they went mental and added spikes and turbo pads and death. You know, the important part of sport.
Never Alone (Kisima Ingitchuna) Review: It Belongs in a Museum
Being from Canada, Aboriginal culture is a big part of Canadian society. Their history is taught in schools. Their contribution to Canadian culture is celebrated as part of other Canadian cultural events. They’re just as much a part of the cultural identity of Canada to Canadians as hockey and winter.
That’s why I was so interested in Never Alone. The game is a side-scrolling platformer based on the folklore of Alaska’s Inupiat people. Having learned about native folklore in the classroom and in museums, I was excited for a great interactive story based on some fascinating folklore. Instead, I got a game that wouldn’t seem out of place in a museum exhibit, both for better and worse.
Battlefield Hardline Open Beta Impressions: Arrested Development
It’s been about seven months since we last seen Battlefield Hardline. Back in June, EA tried to capitalize on the post-E3 hype of the BFH reveal by almost immediately launching an early beta of two game modes and one map for the upcoming game. At that point in time, the game was due for an October 2014 release.
In the time following that beta, EA, DICE and Visceral announced that the game would be pushed back five months to March 2015. As February began, EA took Hardline back to beta one more time in order to get a last big batch of feedback before it is launched in March. It looks like some lessons from the first beta were learned by Visceral has many more to take into account over the next month.
Heroes of the Storm: Early Access by Any Other Name
Have you heard of H1Z1? It’s the latest MMO from the artists formerly known as Sony Online Entertianment (now called Daybreak Games). While SOE’s MMOs are all free-to-play, H1Z1 has launched as an Early Access title on Steam for $20. That price gets you immediate access to the game along with a few other perks. By all accounts, it’s quite obvious that it’s in the alpha stages of development.
The problem most people are having is that it’s a triple-A company that have gone the early access route. SOE has a few popular MMOs on offer already and with their financial backing from Sony and now Columbus Nova, it’s not like they should need the funding from Early Access sales to complete and polish the game.
But H1Z1 is the popular example of Early Access gone wrong. They aren’t the only example out there right now. Imagine my surprise a couple of weeks ago when I launched Battle.net and saw Heroes of the Storm waiting for me to click. The problem was that it wasn’t there to download. HOTS got a spot on my Battle.net launcher so I could spend $40 on the Founder’s Pack which includes immediate access to the game along with a few other perks.
So how is SOE and H1Z1 getting blasted for releasing an alpha of their game as early access while Blizzard is getting a pass for Heroes of the Storm?
The Bad, The Ugly and The Worst: A Look at Evolve’s DLC and Pre-Order Plans
I don’t know how many times that people have to be told not to pre-order games for it to sink in but I’m not sure that it will matter. For all the convincing pitches that game companies themselves make with games that are broken on launch or otherwise in need of a lot of work to be considered of triple-A quality, publishers are coming up with ever more convincing pitches to get you to pre-order games or upgrade to more expensive editions of the game and it all comes down to money.
It used to be that pre-order perks were limited to things like skins or weapons or other little bonuses that didn’t really make that big of an impact on the overall game. Those traditional pre-order bonuses should not be confused with the setup that Turtle Rock Studios and 2K Games have come up with their latest hoped triple-A money printer Evolve.
In order to move pre-order copies of Evolve and to sell the various deluxe editions of Evolve, Turtle Rock and 2K have come up with one of the most complicated and ridiculous DLC schemes in recent memory. People have actually come up with charts in order to keep track of what is included with which version via pre-order, purchase, season pass and a la carte. Evolve might be one of the better games this year but its DLC will make it one of the most controversial at the same time.
Evolve Closed Beta Impressions: Evolution, But Not Revolution
Don’t look now but I’m pretty sure the game demo is dead. In its place are “betas” that accomplish a multitude of things simultaneously. They act as a demo without needing to polish a vertical slice of the game. That’s because they can slice out a portion for QA testing by the general public without paying professional QA testers to find problems with the game. And by limiting access to betas, devs and publishers drum up demand relative to supply to goad people into pre-ordering the game to get into the beta.
Shockingly, this doesn’t bring us to Heroes of the Storm. That’s a column for another day. It does bring us to Evolve. Turtle Rock Studios left E3 with the whole world in its hands after cleaning up most of the major E3 awards. However, 2K seems hell-bent on throwing it all away with their utterly confusing and transparently greedy pre-order, season pass, deluxe edition and DLC scheme.
So when Turtle Rock gave us one last chance to get a taste of Evolve before its February release date, everyone who could jumped at the opportunity. But was this one last taste of Evolve enough to convince me to spend $60+ on the game from the Left 4 Dead developers?
Monument Valley Review: Uncanny Valley
I’ve never been much of a mobile gamer but that’s probably prejudices getting in the way. When I hear about a mobile game, I immediately think of a free-to-play game of fairly low quality and nearly impossible to play without dumping a pile of money into microtransactions.
Monument Valley isn’t one of those games. You have to pay up-front but you also don’t have to pay microtransactions and the gameplay is quite good. Unlike the stereotypical mobile fare, you could actually call Monument Valley a real video game.