Reboots are a tricky thing in entertainment. I’ve talked about this previously with Tomb Raider’s reboot. You want to do something fresh while retaining the spirit of the original. Something familiar without feeling like a retread of what people have already seen or played and loved. Doom 4’s lengthy start-stop development cycle saw the game lose the number at the end and have work scraped and started from scratch.
The end result is a fantastic reintroduction of the classic FPS franchise to the modern generation. It finds the right balance between new and modern gameplay with the classic mechanics and spirit of the 1993 original.