The Cave Review (Or A Domain of Evil It Is. In You Must Go.)

the-cave-wallpaper-01The second-to-last week of January had a game I was very excited about. Strike Suit Zero was a gorgeous looking space sim. Having grown up on space sims, I was looking forward to a great space flight combat game. Then I actually started flying the titular Strike Suit ship and found myself quickly underwhelmed by twitchy controls and combat mechanics that didn’t work as advertised in the tutorial which resulted in a massive and frustrating difficulty spike.

Fortunately, there was a second big indie game release that week. Double Fine Productions released their much-anticipated The Cave. The developer is best known for their work on Psychonauts and they got a hand from popular games director Ron Gilbert whose resume includes the cult-hit Monkey Island series. Better than the team behind it was trailers promising puzzles, stories and dark humour. In other words, it ticked off most of the items on my checklist of things I like in games.

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