One criticism that Telltale has faced since their renaissance with The Walking Dead is that their games have become quite formulaic. There’s a lot of talking, some needless quick-time events and a helix story structure that only diverges based on your choices for a short period before following the intended plot. But even with those complaints, Telltale is very good at telling their story.
The problem is that when you release games episodically, there’s an expectation for the climax inside the episode and to build the “season”-long story at the same time. The first two episodes of Telltale’s Game of Thrones have been serviceable as their own episodes but they haven’t rushed to build a story going forward. With Episode Three: The Sword in the Darkness, Game of Thrones properly drives us forward in the season-long narrative.







