Papers, Please Review: Glory to Arstotzka

papers-please-headerWhen you think of unexplored genres that would make for interesting games, I don’t think that customs officer simulation would be one of them. Yet, Papers, Please is one of more interesting games that I’ve played in a while… Even if it does seem at time like a desk organization simulator too.

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Remember Me Review: The Memory Remains

remember-me-headerA while back, I wrote a column lamenting the loss of new intellectual properties coming from the big publishers. One of the few new multi-platform IPs that is coming out this year is Capcom’s Remember Me. It had an interesting premise and the rare not hypersexualized female protagonist leading the game. For the first few hours, Remember Me was certainly worth my past consideration as a new IP to wake up the industry.

However, the experience doesn’t hold up over time. While there are parts of the game that are very memorable, it’s certainly not the unforgettable rookie developer Dontnod were hoping for.

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Gunpoint Review: Spying Excellence

gunpoint-logoIt’s not everyday that one single indie game, an indie game that’s the first effort of a former gaming journalist, causes the whole of the gaming press to pause and take notice. But that’s what we have with Gunpoint, the rookie effort of now-former PC Gamer writer Tom Francis. I say that he’s now a former PC Gamer writer because the commercial success of Gunpoint has given Francis the financial freedom to pursue game development full-time.

So could the debut effort of a man who hasn’t made a game before and put it together in off-the-shelf game making software be worthy of all the praise it received? Yes. Yes, it can.

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Element4l Review: Slip Sliding Away

element4l-logoSometimes, I need to play a game that’s on the calm side. As fun as driving cars at speeds approaching 200 MPH and shooting baddies with overpowered weapons is, I like to throw a quiet game into the rotation to mix things up. Lately, that’s been the oddly spelled but appropriately titled puzzle platformer Element4l.

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Papo & Yo Review: A Game in a Metaphor

papo-and-yo-bannerWhat make a video game a game? That’s a question that is being asked with increasing frequency. It’s also a question that one could ask about Papo & Yo. It’s a game with a story and a message hidden behind a metaphor but the actual “gameplay” is fairly thin. So does that mean it’s a game or a metaphor?

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Sang-Froid: Tales of Werewolves Review (or Cold Blooded Action)

sang-froid-box-artFor Canadian Gaming week, we’re looking at reviewing three games. Two will be indie efforts and one will be published by a major studio. We start our Canadian Gaming Week reviews, with the indies. It’s a recently released game from new Quebec-based developer that touches on early Canadian culture and throws it into a game that hits three different genres.

I’ve never been interested in tower defence games but I’m willing to give one a try if it’s from a Canadian developer so rookie dev Artiface Studio was able to take my $15 based on my Canadian pride. By the end, I’d say that Artiface’s Sang-Froid: Tales of Werewolves certainly earned it.

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Retro/Grade (PC) Review (or Wibbly-Wobbly Timey-Wimey Insanity)

retrograde-logoWhat happens when you mix an arcade style shoot-’em-up with a rhythm game and then do it all backwards? You get the delightful (and difficult) Retro/Grade. Originally released as an indie game on the PlayStation 3, Retro/Grade has made the jump to PC.

Rhythm games and shoot-em-ups have been done before so the base genres are well represented in gaming. However, they’ve never been done like this.

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Trials Evolution Gold Edition (PC) Review (or The Engine Has a Misfire)

trials-evolution-gold-edition-box-artDo you remember Miniclip? When I was in high school many a joke class (like intro to business, civics and career studies) was spent playing flash games that wouldn’t crash the old, cheap computers. The original mainstay was miniclip.com, which, I’m slightly surprised to say, still exists today.

That’s where I first played the Red Lynx’s Trials series (it was called Trial Bike back then). I had seen proper Trials on TV on an old show called Motorsport Mundial so I knew what Trials was about and was instantly hooked on the flash game. Naturally, I’d have to pick up Red Lynx’s first PC Trials game since it left flash.

The problem is that while Trials Evolution, the most recent Trials (né Trial Bike) game, is a critically acclaimed game on the Xbox 360, Red Lynx should have kept their PC games on flash.

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The Showdown Effect Review: Yippee-ki… Ah, Screw It

the-showdown-effect-bannerHave you ever wondered what would happen if Arnold Schwarzenegger, Bruce Willis, Bruce Lee and Liam Neeson did battle in a giant battle royale of action movie superstars? I’m sure a drunken conversation has resulted in a battle between movie heroes but nobody’s really gone beyond the argument over pints.

The Showdown Effect, a new game from Magicka devs Arrowhead Studios, tries to answer the question of which action star would win if placed in a battle to the death. If Super Smash Bros. dropped the more family oriented direction for the comically clichéd action ripped out of 80s and 90s action movies, it would be The Showdown Effect.

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The Showdown Effect Beta Impressions

the-showdown-effect-bannerWho doesn’t love the good old action movies of the 80s and 90s? There’s something epic about one man taking down a horde of terrorists and other baddies using nothing but a couple of guns, a ton of ammo and a few well-timed catchphrases.

While action movie games haven’t really translated over to video games, with the exception of Uncharted (though that’s more Indiana Jones action-adventure than an Arnie/Sly/Bruce action flick), the folks at Arrowhead Games are giving it a try with The Showdown Effect. Continue reading